“A child’s mind can be impressive and overwhelming”
- Management: Nintendo Switch, PS4, Xbox One, Android, iOS, PC
- Publisher: Aniplex Inc.
- Developer: Deskworks Inc.
- Release Date: 18 August 2022
- Rating: E 10+ Everyone 10+
- Style: Adventure, RPG, Action
- Players: 1
- official website: https://rpgtime-en.com/
Many in the gaming community would say that RPGs are getting stale. It’s understandable that we’ve seen plenty of remakes and revivals of classic series with very few original RPG titles, but, in our honest opinion, here at Honey’s anime, RPGs are far from being stale. Developed by DeskWorks Inc., RPG Time: The Legend of Right takes ideas from several RPGs and applies them to a child-like situation. Set in a world “created” by one child, players assume the role of a young child playing through another child’s RPG-created world that they drew on paper with a pencil. RPG Time: The Legend of Right has designs to be a remarkable title, but does it attract the right creation or is it like a child’s mind, full of creation but enough room to uncover it Not there? We find out in our review for the Nintendo Switch of RPG Time: The Legend of the Right!
RPG Time: The Legend of Wright isn’t hiding what it’s trying to sell. Unlike similar high-end RPGs like Final Fantasy or Persona 5, RPG Time: The Legend of Right looks like a literal child, but it’s also a bit of a disgrace given how detailed the title is. Almost everything in RPG Time: The Legend of Wright looks like pencil creations, with the background being drawn by a young boy who wants to pen the ultimate adventure. Assuming the role of a hero named Wright, players embark on a quest straight from the old days of gaming, saving the world the day by having a hero. Simple but quite effective. RPG Time: The Legend of Wright apparently took some time to make—the website claims it was ten years of developed work—and it hits all the right notes. Beautifully detailed worlds, intriguing monsters, a fun story, and a fantastic system all make RPG Time: The Legend of Wright something we’ve never really seen before. Honestly, RPG Time: The Legend of Right reminds us, game critics, that the originality still exists and can be awe-inspiring.
Swing for serious damage
You might be fooled into thinking that because of the name RPG Time: The Legend of Wright but surprisingly, it is not a one-trick pony. Layers upon layers of gameplay themes are found when venturing through RPG Time: The Legend of Wright. In some sections you’ll attack enemies via simple one-button gestures, while others take a more turn-based approach with some cool ideas. There was even an impromptu baseball game with wielding a shovel and hitting a tank-shot baseball. RPG Time: The Legend of Wright keeps players anticipating what will be thrown at you next and we don’t want to spoil too much, but we love that RPG Time: The Legend of Wright never felt overly repetitive. did not do.
Alright guys, RPG Time: The Legend of Wright sounds like a masterpiece but every game has some minor flaws. One of the biggest issues we have with RPG Time: The Legend of Right is the constant dialogue of how to do this or how to use an item. Literally, the first several hours feel like a one-of-a-kind tutorial, despite the massive boss battles and adventure sections. Even as you pass the later chapters, you’ll continue to dive into long dialogue segments that are fun, thanks to how it feels like coming from a child’s mind, and highly can hold hands. RPG Time: The Legend of Right is filled with slightly too long helpful hints and handholding gameplay sections that can be a little intrusive.
RPG Time: The Legend of Right is clearly trying to resonate how children’s imagination can be explosive, but also cumbersome. Kids sometimes have the best ideas for games, but they can lose themselves to the little attention and stuff the game needs. RPG Time: The Legend of Right does this…often. It’s silly to watch the ladder erode just to look cool or cute, but when you’re constantly given tasks that just change to make sense, it can feel like the identity crisis of an experience. Did we dislike how packed RPG Time: The Legend of Wright was? No, but we can’t deny that it seemed like ideas were pushed into this headline every few seconds, leaving you scratching your head as to why something was implemented here at the last minute.